![]() Added more weapon, healthkit and armor items across the map.When the Priest boss fight starts, zombie players can no longer enter the human spawn.The ladder up to the church will glow when the key has been found, also added improved lighting in this area to make it easier to notice the ladder.Fixed an exploit which could break the map if a player who had the key to the church lost the key before someone entered the church door area, this would teleport everyone to the church and assume that someone had the key.Priest no longer gets stuck when trying to go down from the balcony.Added dbsoldiers's new soundtrack for the Priest fight.Added missing rotor sound to the choppers.Added a new checkpoint after you secure the lobby, when the main doors have opened.Opening the doors to the parking lot will open them permanently.Pyromaniac is smaller now, he should no longer get stuck.Added objective icons to mark which house to capture.Top side zombie volumes will start spawning 35 sec after round start, rather than 10 sec.Reduced max zombie count from 60 to 40.Players now spawn with a fireaxe and glock17.Zombie players should no longer get stuck on spawn.Added FAR z to fog controller, this will limit the draw distance in the open part of the map.Added missing glowsticks near the other manhole.You can no longer go back to the topside when you enter the labs.Zombies will be teleported to the lab area when the humans get to the lab. ![]()
0 Comments
Leave a Reply. |